That marks the first time in eight quarters that Blizzard has seen its monthly active user numbers increase from the quarter prior. However, the Diablo Immortal launch did have some positive impact on the division, as the free-to-play mobile game helped push its monthly active users to 27 million, up 4% year-over-year and 23% quarter-over-quarter. The company attributed the drop to a tough comparison against last year's second quarter debut of Burning Crusade Classic. Blizzardĭespite the arrival of Diablo Immortal and growth from Hearthstone, Blizzard net revenues were still down 7% year-over-year to $401 million. Meanwhile, Call of Duty Mobile's performance was more or less steady. The publisher said Call of Duty: Vanguard and Call of Duty: Warzone had improved from their first quarter performances, but console and PC bookings for the franchise were still down year-over-year. It is also the lowest total for the division since the launch of Call of Duty Mobile in October of 2019. The Activision division continued to show declines with revenues down 38% year-over-year to $490 million, and engagement continuing to slide.įor the quarter, Activision reported 94 million monthly active users, down 26% year-over-year and 6% quarter-over-quarter. Monthly active users: 361 million (down 12% year-over-year and 3% quarter-over-quarter) Revenue: $1.64 billion (down 28% year-on-year) The June launch of Diablo Immortal was not enough to pull Activision Blizzard out of its recent malaise, as the publisher posted its second quarter results today, showing double-digit declines to revenues, net income, and players.
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